Standard Western Tuning is called 12 Tone Equal Temperement which means
that each semitone is exactly 200 cents apart. As an example on
acoustic instruments this is rarely the case, for instance the Piano
has slight variations at either end of the keys. Equal Temperement is a
fairly recent Tuning sytem and there have been many tradition tunings
which diifer such as Meantone or Pythagorean. Using a different tuning
will produce different Harmonics in chords and can produce sound which
is more harmonically pleasing, though can sound slightly out of tune as
our brains are so used to Equal Temperement in the West.
In a wider sense, Eastern Music has many radically different tuning
system which give that music it's distinct sound, for instance the the
Indian Shruti System uses 22 Notes for an octave as opposed to the
Western 12. The different tunings that exist are enormous and as a
result using these tunings to make music has come to be known as
Microtonal music. Experimental music can often use large patches were
40+ notes are used spanning an Octave.
Another aspect is instrument simulation where the tunings of
traditional instruments are copied and converted to scala patches;
instruments such as Bagpipes, balafons, marimbas, pan pipes, Indian
Flutes etc....
Scala is open source software for creating tuning scale patches, there
is an Archive of over 3500 patches available for download on the Scala
website and the good news is that Astralis Orgone and Bion can work
directly with these patches. The filenames of these patches tends to be
quite obscure and so it is recommended that you change the names to
something more meaningful when copying them across. Also some
consideration has to be given to the Bank System (see below) when
copying them across, it is not a good idea to just copy the whole
folder across to a single folder! The Astralis Synths come with an
installer which will install over 300 wide ranging patches which are
already logically organised.
The main difficulty in using tunings is that because midi
keyboards are based on 12 Tones, many tuning will not easily map to the
keyboard in a logical way. The Astralis system gets around that by
offering several different methods of mapping the notes which will be
discussed further down. Most Microtonal Systems use midi to accomplish
the tuning offsets by using the pitch bend fine tune, the trouble with
this is that you can no longer use pitch bend. Astralis overcomes this
by using pitch detection and therefore using Pitch Bend and Glide is no
problem!

The Patch
Selector is located at
the top of the synth and works in an identical way to the Orgone Sample
System. Patches are organised into banks which are simply folders
inside the installed Microtonal Patch folder (selected when installing
the patches). This path is located inside the text file at
C:\HGSounds_Scales_Path.txt if you ever need to change the location,
remember to include a backslash at the end!). Once a bank is selected
from the top menu, all patches in that bank become available on the
second dropdown menu. The Microtuner can be switched on per Synth in
the Synth section, and additionally used by Modulation Sequencer 1 for
the pitch Sends. It can be good to use the the microtuner on just one
synth and select a 12 Tone patch and the slight difference between
Equal Temperement and the patch can create a harmonically interesting
effect. You can also use a drone patch to have a constant
drone in
the background for one of the synths, or create wildy chaotic sounds!
- Random Bank Lock - Button on the left when enabled will
lock the randomization to the current bank.
- Increment/Decrement - these buttons can be used to scroll
through
the patches in the current bank. click and hold to autoscroll through
them.
- Randomize - Selects a random patch
The Microtuner Panel displays extra information about the current patch
and provides some advanced settings.
- Name :
Shows the filename of the current patch.
- Notes: How
many Notes the patch uses.
- Description:
Shows any descriptive information contained in the scala file..
- Root Note:
Use to transpose the pitch of the root Note.
- HZ Tune: Allows
for accurate Hz based tuning useful for emulations (Assuming no other
pitch settings are used).
- Stretch:
Stretches the Tuning either side of Middle C, useful for stringed
instrument natural tuning emulation.
- Column Size:
How many patches are displayed in each column of the Popup Menus, also
affects the Sample System in Orgone.
- Missing Note Mode -
When a patch is
not a multiple of 12 and an Octave based mode is used, there are some
notes which aren't used in the scale. This setting decides what those
notes play:
- Last - Will play the last note and is probably the best
setting.
- Root - Will play the root notre of the current octave.
This decides how the Notes are mapped to the keyboard:
- Octave Based
- This is the best
system as each octave always starts on a C so makes it easier
to get used to the layout. The sytem uses a template system
and
lays out the notes to this template based on how many notes are in the
scale.
- Straight Based
- This just simply maps the notes one after another so on non 12 system
scales can be illogical for playing.
- White Notes Octave
- Uses only white
notes and obeys the Octave rule so that octaves always begin on a C
key. Note that this can lead to unused notes at the end of an
octave.
- White Notes Straight
- Uses only white notes and places notes one after the other.
Astralis currently supports most scala files, it does not currently
support patches that uses the offset tuning method, however there are
very few files saved in this format. It fully supports the ratio and
absolute cents methods or a mixture of the two.
Allthough tuning scales are mostly notes in an Octave, some patches
span wider ranges such as an entire Piano Range. In these situations
some Octave tuning is neccesary to bring the keyboard back
into
range (using the oCtave tuning in the synth section or alternatively
the Hz Tuing in this section).